Disciplined resourceful, and possessing a commanding knowledge of the arcane, The Wizards of the Seven Realms wield great power over the natural elements of the world. Armed with a dangerously magical staff, wizards can unleash the ravaging forces of fire and ice upon their enemies, while offering their friends rejuvenating energies and spells. For guidance in unlocking the obscurer secrets of so mystical a land, wizards look to their elder, the alluring Calypso, the matron of wizardry and an ancient mistress of magic.
Wizard talents are grouped into the Fire, Arcane and Ice specializations. All the below numbers assume rank 1 of the talent - see the Talent Builder for accurate values per level! When a talent is upgraded completely, it unlocks an Ultimate ability - these abilities can be both active and passive, and grant powerful advantages.
Fire
With a scorching blaze capable of massive damage, Fire boosts powerfully explosive spells, designed to annihilate all.
Talent
Ranks
Ultimate
Incinerate
5
Your fire spells cause enemies to deal 2% less damage for 10 seconds.
Pyromaniac
Fireball now costs 0 mana.
Set Ablaze
10
Your damaging fire spells now set your eney Ablaz, dealing 20% standard level fire damage over 15 seconds. Ablaze's damage is boosted by your Fire Power.
Blazing Speed
Burning energies flow through you for 5 seonds, boosting your run speed by 90% (+1,1%) and your mounted speed by 70% (+0,9%). Can be cast while mounted or invisible. Passive Bonus: While this Ultimate is unlocked, you gain 10% increased attack speed.
Cauterize
20
Casting a fire spell has a 20% chance to cauterize your wounds, healing for 10% standard level healing. Cauterize's healing is boosted by your Fire Power.
Brilliant and Bright
When you cast Mind Spark, all other spells will immediately finish refreshing.
Fire Affinity
35
Increases your Fire Power by 1%.
Rain of Destruction
Every 5th critical strike, fire rains from the sky, dealing 150% standard level fire damage to all enemies caught within.
Arcane
Enhancing the mighty powers of both fire and ice, Arcane is further made more dynamic by the potential for invisibility.
Talent
Ranks
Ultimate
Frostfire
20
Your single tartget spells and attacks have a 15% chance to deal 10% bonus standard level damage. Frostfire’s damage will bet he greater of ice or fire.
Arcane Destruction
All of your area effect spells deal 20% increased damage.
Master of the Arcane
20
You gain 2% increased Savagery.
Invisibility
Cloaks an ally with invisibility for a limited duration. After the effect ends, or if case while in combat, you will gain the Blur effect for 15 seoncs, causing all attacks against you to have a 50% chance to miss.
Kalisar’s Vitality
15
Your Vitality and base Maximum Health are increased by 1%.
Mage Armor
You gain 5% increased Armor and Magic Resist for every 20% of your Maximum Mana you have unspent.
Rift Bonded
15
Your Maximum Mana is increased by 65 and your Mana Regeneration is increased by 6%.
Rift Fluctuations
Every 9 to 18 seconds you restore 3% of your Maximum Mana.
Ice
The chillig potency of Ice is vast, it can savagely attack foes as well offer its users powerful protections.
Talent
Ranks
Ultimate
Brittling Chill
5
Your single target ice spells cause your target to take a 4% reducti!on to their Armor and Magic Resist for 10 seconds.
Frost Barrier
Ice Shield now additionally grants an absorb shield proportional to Ice Shields's power.
Ice Bloom
10
Casting an ice spell grants you a charge of Ice Bloom, boosting yhour Ice Mastery by 0,5% for 10 seconds. Ice Bloom can stack up to 3 tiems , each stack multiplying the effect and refreshing duration.
Frost Nova
An explosion of ice erupts around you, causing all nearby enemies to take ice damage and be stunned for 7 seconds.
Thermal Shell
20
1% of your Ice Mastery is added to your Armor.
Thermal Core
Thermal Shell now equally effects Magic Resist as much as it does Armor.
Ice Affinity
35
Increases your Ice Power by 1%.
Cold Blooded
Ice Javelin's base damage is increased by 225%.
Active abilities
In Villagers & Heroes, both active and passive abilities are granted through Runes, which are found on items. To see a list of all Runes and Abilities available to the Priest class, check out the full article below!
Staffs: Despite their appearance, these are ranged weapons in the hands of a Priest. Capable of delivering deadly magical bolts, the real power of priest clubs and maces lie in the runed abilities they contain,
Spellbooks: Unique to the Wizard class, scepters hold unique runes and can provide powerful bonuses.