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'''The Seven Realms''' is a mystical land, filled with beautiful landscapes, breathtaking cities, heinous evils, and honorable resistances. The Seven Realms derives its name from its seven distinct dominions, four eastern ([[Ardent City|Ardent]], [[Stormhold]], [[Greenhaven]], [[Sunkentooth]]), and three western ([[Thorncrest]], [[Halcyon]], [[Glittermore]]).
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'''The Seven Realms''' are filled with beautiful landscapes, breathtaking cities, heinous evils, and honorable resistances. The Seven Realms derives its name from its seven distinct dominions, four eastern ([[Ardent City|Ardent]], [[Stormhold]], [[Greenhaven]], [[Sunkentooth]]), and three western ([[Thorncrest]], [[Halcyon]], [[Glittermore]]).
   
 
All Seven Realms have their fates bound to one another, as there are more dangerous powers in the world that could bring darkness to all.
 
All Seven Realms have their fates bound to one another, as there are more dangerous powers in the world that could bring darkness to all.
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Forests and woods dominate this treacherous landscape. Solitary wandering animals, deer, bears, and wolves roam freely here. [[Greenhaven]] hosts the only remaining forever tree, a tree of power emanating life into the forest that surrounds it.
 
Forests and woods dominate this treacherous landscape. Solitary wandering animals, deer, bears, and wolves roam freely here. [[Greenhaven]] hosts the only remaining forever tree, a tree of power emanating life into the forest that surrounds it.
   
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===Starting Bonuses===
'''Permanent Boost:''' all elemental damage taken is reduced by 6%
 
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When creating a new character, picking Ardent as your starting realm gives you:
 
 
* '''Permanent Boost:''' All elemental damage taken is reduced by 6%.
When creating a new character, picking this realm gives you: Greenhaven Magnifying Glass ,3 Ancient Zharim Spring Water , 10 clockwork harvesting
 
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* '''Starting Items:''' [[Greenhaven Magnifying Glass]], 3x [[Ancient Zharim Spring Water]], 10x [[Clockwork Harvester]]
   
 
==Sunkentooth==
 
==Sunkentooth==
The Marshes of [[Sunkentooth]] are largely a mystery. There is rumor that vile creatures roam the swamps and barren lands. According to some researchers, the [[Zingara]] were formely a creature that roamed the swamps…
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The Marshes of [[Sunkentooth]] are largely a mystery. There is rumor that vile creatures roam the swamps and barren lands. According to some researchers, the [[Zingara]] were formerly a creature that roamed the swamps…
   
''The Realm of Sunkentooth has yet to be explored, and is currently not accessible in game.''
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''The Realm of Sunkentooth has yet to be explored, and is currently inaccessible in the game.''
   
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===Starting Bonuses===
'''Permanent Boost:''' All hero experience is +3%
 
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When creating a new character, picking Ardent as your starting realm gives you:
 
 
* '''Permanent Boost:''' All combat experience gained is increased by 3%.
When creating a new character, picking this realm gives you: Sunkentooth rod and Reel - 1 ultra clockwork harvesting , 10 clockwork harvesting
 
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* '''Starting Items:''' [[Sunkentooth Rod and Reel]] - [[Ultra Clockwork Harvester]], 10x [[Clockwork Harvester]]
   
 
==Thorncrest==
 
==Thorncrest==
 
Here in [[Thorncrest]], rocky mountains and rough terrain dominate the landscape. With little room for farms and crops the people of this land tend to be secluded and suspicious.
 
Here in [[Thorncrest]], rocky mountains and rough terrain dominate the landscape. With little room for farms and crops the people of this land tend to be secluded and suspicious.
'''Thorncrest has yet to be explored, and is currently inaccessible in game.'''
 
   
 
''The Realm of Thorncrest has yet to be explored, and is currently inaccessible in game.''
'''Permanent Boost:''' critical strike chance of all attacks, feats and spells is + 3%
 
   
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===Starting Bonuses===
When creating a new character, picking this realm gives you: a 1 Elixir of the Mercenary, 3 Health Increase, 3 Full Heals Potions
 
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When creating a new character, picking Ardent as your starting realm gives you:
 
* '''Permanent Boost:''' Critical strike chance of all attacks and abilities is increased by 3%.
 
* '''Starting Items:''' [[Elixir of the Mercenary]], 3x [[Health Increase]], 3x [[Full Heals Potion]]
   
 
==Halcyon==
 
==Halcyon==
 
The broken hills of [[Halcyon]] make way to a wild and ferocious wilderness, the sight of which is breathtaking beauty. These dense forests and open plains hold many wild dangers for any who wish to explore.
 
The broken hills of [[Halcyon]] make way to a wild and ferocious wilderness, the sight of which is breathtaking beauty. These dense forests and open plains hold many wild dangers for any who wish to explore.
   
''Halcyon is currently unexplored, and is inaccessible in game.''
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''The Realm of Halcyon has yet to be explored, and is currently inaccessible in the game.''
   
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===Starting Bonuses===
'''Permanent Boost:''' finding supplies while gathering by +3% and the amount of supplies found is +5%
 
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When creating a new character, picking Ardent as your starting realm gives you:
 
 
* '''Permanent Boost:''' The chance of finding supplies while gathering is increased by 3% and the amount of supplies found is increased by 5%.
When creating a new character, picking this realm gives you: Halcyon Enchanted Scythe - 500 Mote of Yorick - 2 Elixir of Reaping
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* '''Starting Items:''' [[Halcyon Enchanted Scythe]], 500x [[Mote of Yorick]], 2c [[Elixir of Reaping]]
   
 
==Glittermore==
 
==Glittermore==
The realm of [[Glittermore]] is rich and bountiful. Poverty is almost extinct as the rich hillsides flow with valuable minerals, and there is work to be found for almost any soul
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The realm of [[Glittermore]] is rich and bountiful. Poverty is almost extinct as the rich hillsides flow with valuable minerals, and there is work to be found for almost any soul.
   
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''The Realm of Glittermore has yet to be explored, and is currently inaccessible in the game.''
'''Permanent Boost:''' all crafting costs are reduced with 3% and the chance NOT to use Mote of Yorick while crafting is increased with 3%
 
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===Starting Bonuses===
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When creating a new character, picking Ardent as your starting realm gives you:
 
* '''Permanent Boost:''' All crafting costs are reduced by 3%, and the chance NOT to use a Mote of Yorick while crafting is increased by 3%.
 
* '''Starting Items:''' [[Thunder Runed Glittermore Pick]], 3x [[Elixir of Luck]], 3x [[Full Heal]]
   
When creating a new character, picking this realm gives you: Thunder Runed Glittermore Pick - 3 Elixir of Luck, 3 Full Heals
 
 
[[Category:Villagers and Heroes]]
 
[[Category:Villagers and Heroes]]

Revision as of 20:31, 8 March 2018

The Seven Realms are filled with beautiful landscapes, breathtaking cities, heinous evils, and honorable resistances. The Seven Realms derives its name from its seven distinct dominions, four eastern (Ardent, Stormhold, Greenhaven, Sunkentooth), and three western (Thorncrest, Halcyon, Glittermore).

All Seven Realms have their fates bound to one another, as there are more dangerous powers in the world that could bring darkness to all.

Ardent

Ardent is the most powerful and stable of the Seven Realms. King Leo rules from Ardent City, the capital.

Starting Bonuses

When creating a new character, picking Ardent as your starting realm gives you:

  • Permanent Boost: All villager experience is increased by 3%.
  • Starting Items: 5x Elixir of Nurturing, 3x Elixir of Speed, 10 Animal Treat

Stormhold

Stormhold is a mystical land filled with wizards and the secrets of the arcane. The typical lay of the land is snowy uninhabitable peaks. Yet Maiden, a magical floating island, sits in its midst; an oasis of beauty and life.

Starting Bonuses

When creating a new character, picking Ardent as your starting realm gives you:

  • Permanent Boost: All abilities cost 10% reduced Mana to use.
  • Starting Items: 2x Elixir of Creation, 3x Mana Increase Potions, 3x Full Mana Potion

Greenhaven

Forests and woods dominate this treacherous landscape. Solitary wandering animals, deer, bears, and wolves roam freely here. Greenhaven hosts the only remaining forever tree, a tree of power emanating life into the forest that surrounds it.

Starting Bonuses

When creating a new character, picking Ardent as your starting realm gives you:

Sunkentooth

The Marshes of Sunkentooth are largely a mystery. There is rumor that vile creatures roam the swamps and barren lands. According to some researchers, the Zingara were formerly a creature that roamed the swamps…

The Realm of Sunkentooth has yet to be explored, and is currently inaccessible in the game.

Starting Bonuses

When creating a new character, picking Ardent as your starting realm gives you:

Thorncrest

Here in Thorncrest, rocky mountains and rough terrain dominate the landscape. With little room for farms and crops the people of this land tend to be secluded and suspicious.

The Realm of Thorncrest has yet to be explored, and is currently inaccessible in game.

Starting Bonuses

When creating a new character, picking Ardent as your starting realm gives you:

  • Permanent Boost: Critical strike chance of all attacks and abilities is increased by 3%.
  • Starting Items: Elixir of the Mercenary, 3x Health Increase, 3x Full Heals Potion

Halcyon

The broken hills of Halcyon make way to a wild and ferocious wilderness, the sight of which is breathtaking beauty. These dense forests and open plains hold many wild dangers for any who wish to explore.

The Realm of Halcyon has yet to be explored, and is currently inaccessible in the game.

Starting Bonuses

When creating a new character, picking Ardent as your starting realm gives you:

  • Permanent Boost: The chance of finding supplies while gathering is increased by 3% and the amount of supplies found is increased by 5%.
  • Starting Items: Halcyon Enchanted Scythe, 500x Mote of Yorick, 2c Elixir of Reaping

Glittermore

The realm of Glittermore is rich and bountiful. Poverty is almost extinct as the rich hillsides flow with valuable minerals, and there is work to be found for almost any soul.

The Realm of Glittermore has yet to be explored, and is currently inaccessible in the game.

Starting Bonuses

When creating a new character, picking Ardent as your starting realm gives you:

  • Permanent Boost: All crafting costs are reduced by 3%, and the chance NOT to use a Mote of Yorick while crafting is increased by 3%.
  • Starting Items: Thunder Runed Glittermore Pick, 3x Elixir of Luck, 3x Full Heal