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{{Stub}} This is a summary of all '''Runes''' available to the [[Shaman]] class in [[Villagers & Heroes]]. Runes grant various active and passive abilities and are vital to the development of your character. == Active Runes == '''Active Runes''' grant active abilities. {| class="wikitable" ! !Ability !Description ('''Numbers are according to the equipment's level)''' !Found on !X @ Level !Mana Cost !Cooldown !Range !Casting Time |- |[[File:CleansingWaters.png|left|frameless]] |Cleansing Waters |Water cleanses the target healing X (+Y [[Mastery|Water Mastery]]) over 10 seconds, then reducing the duration of a single level Z debuff by 80% (+Y% [[Mastery|Water Mastery]]). If the debuff is fully removed, subsequent debuffs will have their durations reduced. |Necklace (drop) | | | | | |- |[[File:Terraform.png]] |Terraform |Your skin turns to stone for 20 seconds, absorbing a total of X (+Y [[Mastery|Earth Mastery]]) damage. |Necklace (drop) | | | | | |- |[[File:LullingBreeze.png ]] |Lulling Breeze |A lulling breeze meanders away towards your targets, lowering their [[Armor]] and [[Magic Resist]] by X and placing them in an incapacitated state. Enemies will remain incapacitated for 30 seconds or until they take damage. |Necklace (drop) | | | | | |- |[[File:tectonics.jpg]] |Tectonics |Activate to increase your [[Mastery|Earth Mastery]] by X for 20 seconds. While active, every Earth spell cast will increase the remaining duration of Tectonics by 2 seconds. |Earth Totem (drop) | | | | | |- |[[File:vail of mist.jpg]] |Veil of Mist |Activate to instantly remove '''X''' threat from your target and cause your attacks to be '''50% ''' less threatening for 20 seconds. |Water Totem (drop) | | | | | |- |[[File:undercurrent.jpg]] |Undercurrent |Activate to increase your [[Mastery|Earth Mastery]] by X for 20 seconds. While active, every Earth spell cast will increase the remaining duration of Tectonics by 2 seconds. |Water Totem (drop) | | | | | |- |[[File:vail of quakes.jpg]] |Veil of Quakes |Activate to instantly remove '''X''' threat from your target and cause your attacks to be '''50% ''' less threatening for 20 seconds. |Earth Totem (drop) | | | | | |} === Dropped Gear === These runes are found on dropped gear, and cannot be gained through crafting. {| class="wikitable" ! !Ability ! !Found on !X @ Lvl 50 !Mana Cost !Cooldown !Range !Casting Time |- |[[File:EarthShard.png ]] |Earth Shard |You violently hurl a shard of rock, dealing X (+Y [[Mastery|Earth Mastery]]) earth damage and X (+Y [[Mastery|Earth Mastery]]) threat. |Earth Axe (Level 1+) |2,563 3,845 |50 |60.0 |40 meters |Instant |- |[[File:RockBite.png]] |Rock Bite |Smashes the enemy, dealing X (+Y [[Mastery|Earth Mastery]]) earth damage, and removing 4% (+Y [[Mastery|Earth Mastery]]) of the enemy's [[Armor]], stacking up to 5 times. |Earth Axe (Level 11+) |553 |100 |8.0 |Melee |1 sec |- |[[File:GroundSlam.png]] |Ground Slam |Slams the ground, dealing X (+Y [[Mastery|Earth Mastery]]) earth damage to all nearby enemies, and reduces their chance to critically hit by 50% (+Y% [[Mastery|Earth Mastery]]) for 7 seconds. |Earth Axe (Level 19+) |572 |150 |60.0 |Melee |1 sec |- |[[File:WaterShield.png]] |Water Shield |You guard an ally with 3 charges of Water Shield for 3 seconds. While affected, taking damage consumes a charge and heals the target for X (+Y [[Mastery|Water Mastery]]) health while also damaging the attacker for X (+Y [[Mastery|Water Mastery]]) water damage. |Water Axe (Level 1+) |154 103 |150 |30.0 |40 meters |2.1 secs |- |[[File:Rejuvenation.png]] |Rejuvenation |Rejuvenating waters heal target ally for X (+Y [[Mastery|Water Mastery]]) health over 10 seconds. |Water Axe (Level 11+) |923 |50 |4.0 |40 meters |Instant |- |[[File:WaterWhip.png]] |Water Whip |A powerful whip of water slashes your target, dealing X (+Y [[Mastery|Water Mastery]]) water damage and slowing the targets movement speed by 45% (+Y% [[Mastery|Water Mastery]]) for 4 seconds. |Water Axe (Level 17+) |795 |100 |8.0 |40 meters |Instant |- |[[File:Swiftwaters.png|left]] |Swift Waters |Quick waters instantly heal your target for X (+Y% [[Mastery|Water Mastery]]) health. |Water Axe |3,379 |500 |60.0 |40 meters |Instant |} === Crafted Gear === These abilities are found on crafted gear, and cannot be gained from items looted in the world. {| class="wikitable" ! !Ability !Description !Found on !X @ Lvl 50 !Mana Cost !Cooldown !Range !Casting Time |- |[[File:CragStrike.png]] |Crag Strike |A vicious strike that deals X (+Y [[Mastery|Earth Mastery]]) earth damage. |Earth Axe (Level 1+) |546 |50 |6.0 |Melee |Instant |- |[[File:SeismicShock.png]] |Seismic Shock |A burst of seismic energy deals X (+Y [[Mastery|Earth Mastery]]) earth damage to your target. |Earth Axe (Level 11+) |577 |100 |20.0 |40 meters |1.2 secs |- |[[File:Tremors.png]] |Tremors |You release waves of unstable tremors, causing all nearby enemies to instantly take X (+Y [[Mastery|Earth Mastery]]) earth damage and an additional X (+Y [[Mastery|Earth Mastery]]) threat over 5 seconds. |Earth Axe (Level 21+) |282 1,282 |100 |30.0 |15 meters |Instant |- |[[File:Waterbolt.png]] |Water Bolt |Hurls a bolt of water towards your target that deals x (+Y [[Mastery|Water Mastery]]) water damage. |Water Axe (Level 1+) |572 |50 |6.0 |40 meters |1.1 secs |- |[[File:HealingWave.png]] |Healing Wave |A wave of healing water washes over your target, healing X (+Y [[Mastery|Water Mastery]]) health instantly, and an additional X (+Y [[Mastery|Water Mastery]]) health over 10 seconds. |Water Axe (Level 11+) |546 312 |100 |10.0 |40 meters |1.2 secs |- |[[File:HealingRain.png]] |Healing Rain |A gentle rain heals all allies near your target for X (+Y [[Mastery|Water Mastery]]) health over 10 seconds. |Water Axe (Level 21+) |461 |250 |15.0 |40 meters |1.2 secs |} === Elder Gear === These runes are found on [[Elder Gear]]. {| class="wikitable" ! !Ability !Description ('''Numbers are according to the equipment's level)''' !Found on !X @ Level 56 !Mana Cost !Cooldown !Range !Casting Time |- |[[File:Earthquake.png]] |Earthquake |You release a massive Earthquake, dealing X (+Y [[Mastery|Earth Mastery]]) earth damage to all nearby enemies and stunning them for 15 seconds. |Earth Axe |552 |250 |3 min |12 meters |2.1 secs |- |[[File:TidalWave.png]] |Tidal Wave |Awave of tidal force washes over all nearby, healing allies for X health and damaging enemies for X water damage. |Water Axe | | | | | |- |[[File:Twister.png]] |Twister |Summons a Twister at target location, dealing '''X''' earth damage, and '''X''' water damage to all nearby enemies. |Earth Axe, Water Axe (Level 55+) |1,182 |250 |4 min |40 meters |1.2 secs |} == Passive Runes == '''Passive Runes''' grant passive abilities. {| class="wikitable" ! !Rune ! !Found on |- |[[File:EarthenAcuity.png]] |Earthen Acuity |Increases [[Mastery|Earth Mastery]] by X. |Head Armor |- |[[File:GushingAcuity.png]] |Gushing Acuity |Increases [[Mastery|Water Mastery]] by X. |Head Armor |- |[[File:Fluidity.png]] |Fluidity |Increases [[Mastery|Water Mastery]] by X and [[Mana Regen]] by Y. |Chest Armor |- |[[File:Geomancy.png]] |Geomancy |Increases [[Mastery|Earth Mastery]] by X and [[Armor]] by Y. |Chest Armor |- | |Speed |Your [[Attack Speed]] and [[Cooldown Rate]] are increased by X and your '''Block Chance''' is increased by 5%. |Shield |- | |Strength |Your [[Armor]] and [[Magic Resist]] are increased by X and your '''Block Chance''' is increased by 15%. |Shield |} == Augmentation Runes == '''Augmentation Runes''' improve existing abilities. == Reinforcement Runes == '''Reinforcement Runes''' improve character stats. Listed below are the class specific reinforcement runes. {| class="wikitable" ! !Ability !Description !Found on |- |[[File:water mastery.jpg]] |[[Mastery|Water Mastery]] |Grants '''X [[Mastery|Water Mastery]]''' |Crafted Water Gloves/Weapon (Uncommon and above) |- |[[File:earthen mastery.jpg]] |[[Mastery|Earth Mastery]] |Grants '''X [[Mastery|Earth Mastery]]''' |Crafted Earth Gloves/Weapon (Uncommon and above) |- |[[File:Armor.jpg|45px]] |[[Armor]] |Increases your protection from physical attacks. |Shields, Helms, Armor, Gloves, Boots, Belts, and Trinkets. |- |[[File:magicResist.jpg|45px]] |[[Magic Resist]] |Increases your protection from magical attacks. |Armor, Belts, Boots, Helms, Shields, and Rings. |- |[[File:life.png|45px]] |[[Vitality]] |Increases your Max Health. |Armor, Belts, Boots, and Helms. |- |[[File:Vigor.jpg|45px]] |[[Health Regen]] |Increases your Health Regeneration. |Armor, Belts, Boots, Gloves, Helms, and Necklaces. |- |[[File:Intellect.jpg|45px]] |[[Mana]] |Increases your Max Mana. |Knives, Helms, Necklaces, Rings and Bows. |- |[[File:will.jpg|45px]] |[[Mana Regen]] |Increases your Mana Regeneration. |Gloves, Necklaces, Rings, and Trinkets. |- |[[File:Clarity.jpg|45px]] |[[Mana Efficiency]] |Decreases your Mana Costs. |Boots, Necklaces, Rings, and Trinkets. |- |[[File:Haste.jpg|45px]] |[[Attack Speed]] |Increases your Attack Speed. |Boots, Knives, Gloves, Trinkets, and Bows. |- |[[File:refresh.jpg|45px]] |[[Cooldown Rate]] |Increases your Cooldown Rate. |Armor, Belts, Knives, Helms, Necklaces and Bows. |- |[[File:Savagery.jpg|45px]] |[[Critical Chance]] |Increases your Critical Chance. |Class Tokens, Gloves, Helms, Trinkets, and Bows. |- |[[File:Brutality.jpg|45px]] |[[Critical Damage]] |Increases your Critical Damage. |Armor, Belts, Knives, Rings, and Bows. |- |[[File:MagicFind.jpg|45px]] |[[Magic Find]] |All dropped gear now has a chance to be upgraded in rarity. This occurrence will be marked with lucky magic around the item as it drops. |Helms, Necklaces, Rings, and Trinkets. |- |[[File:Flux.jpg|45px]] |[[Flux]] |After spending 1.5k mana, you gain bonus ability power for 30 seconds. |Armor, Belts, Boots, Gloves, and Rings. |- |[[File:Onslaught.jpg|45px]] |[[Onslaught]] |You deal bonus damage to enemies that are over the enemy life threshold. |Boots, Knives, Gloves, Rings, and Bows. |- |[[File:Poise.jpg|45px]] |[[Poise]] |Your ability power is increased while your health is higher than 95%. |Armor, Belts, Knives, Gloves, Necklaces, and Bows. |- |[[File:Blasting.jpg|45px]] |[[Blasting]] |After being hit, you have a 10% chance to release a blast of damage to all enemies around you. |Armor, Belts, Helms, Necklaces and Trinkets. |- |[[File:shielding.jpg|45px]] |[[Shielding]] |While not in combat, you generate an absorb shield that lasts until used. |Armor, Belts, Necklaces, Shields, and Trinkets. |- |[[File:lifesteal.jpg|45px]] |[[Lifesteal]] |When you deal damage, you have a 15% chance to heal for a portion of the damage dealt. |Knives, Gloves, Necklaces, Trinkets, and Bows. |- |[[File:Juggernaut.jpg|45px]] |[[Juggernaut]] |You have a 5% chance to deal bonus damage based on your current health, |Armor, Belts, Boosts, Knives, Helms and Bows. |- |[[File:Glory.jpg|45px]] |[[Glory]] |You gain increased ability power and resistances for every enemy you defeat, maximum of fives charges. |Boots, Spellbooks, Helms, Rings and Weapons. |- |[[File:Berserk.jpg|45px]] |[[Berserk]] |After taking damage 30 separate times, you gain increase ability power for 30 seconds. |Armor, Belts, Gloves, Helms and Rings. |- | |Elder Garde |Reduces damage taken from Elder Bosses by X. No benefit against normal enemies. |Armor |} [[Category: Runes]]
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