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This is a summary of all Runes available to the Shaman class in Villagers & Heroes.
Runes grant various active and passive abilities and are vital to the development of your character.
Active Runes[]
Active Runes grant active abilities.
Ability | Description
(Numbers are according to the equipment's level) |
Found on | X @ Level | Mana Cost | Cooldown | Range | Casting Time | |
---|---|---|---|---|---|---|---|---|
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Cleansing Waters | Water cleanses the target healing X (+Y Water Mastery) over 10 seconds, then reducing the duration of a single level Z debuff by 80% (+Y% Water Mastery). If the debuff is fully removed, subsequent debuffs will have their durations reduced. | Necklace (drop) | |||||
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Terraform | Your skin turns to stone for 20 seconds, absorbing a total of X (+Y Earth Mastery) damage. | Necklace (drop) | |||||
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Lulling Breeze | A lulling breeze meanders away towards your targets, lowering their Armor and Magic Resist by X and placing them in an incapacitated state. Enemies will remain incapacitated for 30 seconds or until they take damage. | Necklace (drop) | |||||
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Tectonics | Activate to increase your Earth Mastery by X for 20 seconds. While active, every Earth spell cast will increase the remaining duration of Tectonics by 2 seconds. | Earth Totem (drop) | |||||
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Veil of Mist | Activate to instantly remove X threat from your target and cause your attacks to be 50% less threatening for 20 seconds. | Water Totem (drop) | |||||
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Undercurrent | Activate to increase your Earth Mastery by X for 20 seconds. While active, every Earth spell cast will increase the remaining duration of Tectonics by 2 seconds. | Water Totem (drop) | |||||
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Veil of Quakes | Activate to instantly remove X threat from your target and cause your attacks to be 50% less threatening for 20 seconds. | Earth Totem (drop) |
Dropped Gear[]
These runes are found on dropped gear, and cannot be gained through crafting.
Ability | Found on | X @ Lvl 50 | Mana Cost | Cooldown | Range | Casting Time | ||
---|---|---|---|---|---|---|---|---|
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Earth Shard | You violently hurl a shard of rock, dealing X (+Y Earth Mastery) earth damage and X (+Y Earth Mastery) threat. | Earth Axe (Level 1+) | 2,563
3,845 |
50 | 60.0 | 40 meters | Instant |
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Rock Bite | Smashes the enemy, dealing X (+Y Earth Mastery) earth damage, and removing 4% (+Y Earth Mastery) of the enemy's Armor, stacking up to 5 times. | Earth Axe (Level 11+) | 553 | 100 | 8.0 | Melee | 1 sec |
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Ground Slam | Slams the ground, dealing X (+Y Earth Mastery) earth damage to all nearby enemies, and reduces their chance to critically hit by 50% (+Y% Earth Mastery) for 7 seconds. | Earth Axe (Level 19+) | 572 | 150 | 60.0 | Melee | 1 sec |
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Water Shield | You guard an ally with 3 charges of Water Shield for 3 seconds. While affected, taking damage consumes a charge and heals the target for X (+Y Water Mastery) health while also damaging the attacker for X (+Y Water Mastery) water damage. | Water Axe (Level 1+) | 154
103 |
150 | 30.0 | 40 meters | 2.1 secs |
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Rejuvenation | Rejuvenating waters heal target ally for X (+Y Water Mastery) health over 10 seconds. | Water Axe (Level 11+) | 923 | 50 | 4.0 | 40 meters | Instant |
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Water Whip | A powerful whip of water slashes your target, dealing X (+Y Water Mastery) water damage and slowing the targets movement speed by 45% (+Y% Water Mastery) for 4 seconds. | Water Axe (Level 17+) | 795 | 100 | 8.0 | 40 meters | Instant |
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Swift Waters | Quick waters instantly heal your target for X (+Y% Water Mastery) health. | Water Axe | 3,379 | 500 | 60.0 | 40 meters | Instant |
Crafted Gear[]
These abilities are found on crafted gear, and cannot be gained from items looted in the world.
Ability | Description | Found on | X @ Lvl 50 | Mana Cost | Cooldown | Range | Casting Time | |
---|---|---|---|---|---|---|---|---|
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Crag Strike | A vicious strike that deals X (+Y Earth Mastery) earth damage. | Earth Axe (Level 1+) | 546 | 50 | 6.0 | Melee | Instant |
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Seismic Shock | A burst of seismic energy deals X (+Y Earth Mastery) earth damage to your target. | Earth Axe (Level 11+) | 577 | 100 | 20.0 | 40 meters | 1.2 secs |
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Tremors | You release waves of unstable tremors, causing all nearby enemies to instantly take X (+Y Earth Mastery) earth damage and an additional X (+Y Earth Mastery) threat over 5 seconds. | Earth Axe (Level 21+) | 282
1,282 |
100 | 30.0 | 15 meters | Instant |
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Water Bolt | Hurls a bolt of water towards your target that deals x (+Y Water Mastery) water damage. | Water Axe (Level 1+) | 572 | 50 | 6.0 | 40 meters | 1.1 secs |
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Healing Wave | A wave of healing water washes over your target, healing X (+Y Water Mastery) health instantly, and an additional X (+Y Water Mastery) health over 10 seconds. | Water Axe (Level 11+) | 546
312 |
100 | 10.0 | 40 meters | 1.2 secs |
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Healing Rain | A gentle rain heals all allies near your target for X (+Y Water Mastery) health over 10 seconds. | Water Axe (Level 21+) | 461 | 250 | 15.0 | 40 meters | 1.2 secs |
Elder Gear[]
These runes are found on Elder Gear.
Ability | Description
(Numbers are according to the equipment's level) |
Found on | X @ Level 56 | Mana Cost | Cooldown | Range | Casting Time | |
---|---|---|---|---|---|---|---|---|
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Earthquake | You release a massive Earthquake, dealing X (+Y Earth Mastery) earth damage to all nearby enemies and stunning them for 15 seconds. | Earth Axe | 552 | 250 | 3 min | 12 meters | 2.1 secs |
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Tidal Wave | Awave of tidal force washes over all nearby, healing allies for X health and damaging enemies for X water damage. | Water Axe | |||||
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Twister | Summons a Twister at target location, dealing X earth damage, and X water damage to all nearby enemies. | Earth Axe, Water Axe (Level 55+) | 1,182 | 250 | 4 min | 40 meters | 1.2 secs |
Passive Runes[]
Passive Runes grant passive abilities.
Rune | Found on | ||
---|---|---|---|
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Earthen Acuity | Increases Earth Mastery by X. | Head Armor |
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Gushing Acuity | Increases Water Mastery by X. | Head Armor |
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Fluidity | Increases Water Mastery by X and Mana Regen by Y. | Chest Armor |
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Geomancy | Increases Earth Mastery by X and Armor by Y. | Chest Armor |
Speed | Your Attack Speed and Cooldown Rate are increased by X and your Block Chance is increased by 5%. | Shield | |
Strength | Your Armor and Magic Resist are increased by X and your Block Chance is increased by 15%. | Shield |
Augmentation Runes[]
Augmentation Runes improve existing abilities.
Reinforcement Runes[]
Reinforcement Runes improve character stats. Listed below are the class specific reinforcement runes.
Ability | Description | Found on | |
---|---|---|---|
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Water Mastery | Grants X Water Mastery | Crafted Water Gloves/Weapon (Uncommon and above) |
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Earth Mastery | Grants X Earth Mastery | Crafted Earth Gloves/Weapon (Uncommon and above) |
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Armor | Increases your protection from physical attacks. | Shields, Helms, Armor, Gloves, Boots, Belts, and Trinkets. |
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Magic Resist | Increases your protection from magical attacks. | Armor, Belts, Boots, Helms, Shields, and Rings. |
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Vitality | Increases your Max Health. | Armor, Belts, Boots, and Helms. |
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Health Regen | Increases your Health Regeneration. | Armor, Belts, Boots, Gloves, Helms, and Necklaces. |
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Mana | Increases your Max Mana. | Knives, Helms, Necklaces, Rings and Bows. |
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Mana Regen | Increases your Mana Regeneration. | Gloves, Necklaces, Rings, and Trinkets. |
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Mana Efficiency | Decreases your Mana Costs. | Boots, Necklaces, Rings, and Trinkets. |
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Attack Speed | Increases your Attack Speed. | Boots, Knives, Gloves, Trinkets, and Bows. |
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Cooldown Rate | Increases your Cooldown Rate. | Armor, Belts, Knives, Helms, Necklaces and Bows. |
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Critical Chance | Increases your Critical Chance. | Class Tokens, Gloves, Helms, Trinkets, and Bows. |
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Critical Damage | Increases your Critical Damage. | Armor, Belts, Knives, Rings, and Bows. |
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Magic Find | All dropped gear now has a chance to be upgraded in rarity. This occurrence will be marked with lucky magic around the item as it drops. | Helms, Necklaces, Rings, and Trinkets. |
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Flux | After spending 1.5k mana, you gain bonus ability power for 30 seconds. | Armor, Belts, Boots, Gloves, and Rings. |
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Onslaught | You deal bonus damage to enemies that are over the enemy life threshold. | Boots, Knives, Gloves, Rings, and Bows. |
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Poise | Your ability power is increased while your health is higher than 95%. | Armor, Belts, Knives, Gloves, Necklaces, and Bows. |
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Blasting | After being hit, you have a 10% chance to release a blast of damage to all enemies around you. | Armor, Belts, Helms, Necklaces and Trinkets. |
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Shielding | While not in combat, you generate an absorb shield that lasts until used. | Armor, Belts, Necklaces, Shields, and Trinkets. |
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Lifesteal | When you deal damage, you have a 15% chance to heal for a portion of the damage dealt. | Knives, Gloves, Necklaces, Trinkets, and Bows. |
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Juggernaut | You have a 5% chance to deal bonus damage based on your current health, | Armor, Belts, Boosts, Knives, Helms and Bows. |
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Glory | You gain increased ability power and resistances for every enemy you defeat, maximum of fives charges. | Boots, Spellbooks, Helms, Rings and Weapons. |
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Berserk | After taking damage 30 separate times, you gain increase ability power for 30 seconds. | Armor, Belts, Gloves, Helms and Rings. |
Elder Garde | Reduces damage taken from Elder Bosses by X. No benefit against normal enemies. | Armor |