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This is a summary of all Runes available to the Shaman class in Villagers & Heroes.

Runes grant various active and passive abilities and are vital to the development of your character.

Active Runes[]

Active Runes grant active abilities.

Ability Description

(Numbers are according to the equipment's level)

Found on X @ Level Mana Cost Cooldown Range Casting Time
Cleansing Waters Water cleanses the target healing X (+Y Water Mastery) over 10 seconds, then reducing the duration of a single level Z debuff by 80% (+Y% Water Mastery). If the debuff is fully removed, subsequent debuffs will have their durations reduced. Necklace (drop)
Terraform Your skin turns to stone for 20 seconds, absorbing a total of X (+Y Earth Mastery) damage. Necklace (drop)
Lulling Breeze A lulling breeze meanders away towards your targets, lowering their Armor and Magic Resist by X and placing them in an incapacitated state. Enemies will remain incapacitated for 30 seconds or until they take damage. Necklace (drop)
Tectonics Activate to increase your Earth Mastery by X for 20 seconds. While active, every Earth spell cast will increase the remaining duration of Tectonics by 2 seconds. Earth Totem (drop)
Veil of Mist Activate to instantly remove X threat from your target and cause your attacks to be 50% less threatening for 20 seconds. Water Totem (drop)
Undercurrent Activate to increase your Earth Mastery by X for 20 seconds. While active, every Earth spell cast will increase the remaining duration of Tectonics by 2 seconds. Water Totem (drop)
Veil of Quakes Activate to instantly remove X threat from your target and cause your attacks to be 50% less threatening for 20 seconds. Earth Totem (drop)

Dropped Gear[]

These runes are found on dropped gear, and cannot be gained through crafting.

Ability Found on X @ Lvl 50 Mana Cost Cooldown Range Casting Time
Earth Shard You violently hurl a shard of rock, dealing X (+Y Earth Mastery) earth damage and X (+Y Earth Mastery) threat. Earth Axe (Level 1+) 2,563

3,845

50 60.0 40 meters Instant
Rock Bite Smashes the enemy, dealing X (+Y Earth Mastery) earth damage, and removing 4% (+Y Earth Mastery) of the enemy's Armor, stacking up to 5 times. Earth Axe (Level 11+) 553 100 8.0 Melee 1 sec
Ground Slam Slams the ground, dealing X (+Y Earth Mastery) earth damage to all nearby enemies, and reduces their chance to critically hit by 50% (+Y% Earth Mastery) for 7 seconds. Earth Axe (Level 19+) 572 150 60.0 Melee 1 sec
Water Shield You guard an ally with 3 charges of Water Shield for 3 seconds. While affected, taking damage consumes a charge and heals the target for X (+Y Water Mastery) health while also damaging the attacker for X (+Y Water Mastery) water damage. Water Axe (Level 1+) 154

103

150 30.0 40 meters 2.1 secs
Rejuvenation Rejuvenating waters heal target ally for X (+Y Water Mastery) health over 10 seconds. Water Axe (Level 11+) 923 50 4.0 40 meters Instant
Water Whip A powerful whip of water slashes your target, dealing X (+Y Water Mastery) water damage and slowing the targets movement speed by 45% (+Y% Water Mastery) for 4 seconds. Water Axe (Level 17+) 795 100 8.0 40 meters Instant
Swift Waters Quick waters instantly heal your target for X (+Y% Water Mastery) health. Water Axe 3,379 500 60.0 40 meters Instant

Crafted Gear[]

These abilities are found on crafted gear, and cannot be gained from items looted in the world.

Ability Description Found on X @ Lvl 50 Mana Cost Cooldown Range Casting Time
Crag Strike A vicious strike that deals X (+Y Earth Mastery) earth damage. Earth Axe (Level 1+) 546 50 6.0 Melee Instant
Seismic Shock A burst of seismic energy deals X (+Y Earth Mastery) earth damage to your target. Earth Axe (Level 11+) 577 100 20.0 40 meters 1.2 secs
Tremors You release waves of unstable tremors, causing all nearby enemies to instantly take X (+Y Earth Mastery) earth damage and an additional X (+Y Earth Mastery) threat over 5 seconds. Earth Axe (Level 21+) 282

1,282

100 30.0 15 meters Instant
Water Bolt Hurls a bolt of water towards your target that deals x (+Y Water Mastery) water damage. Water Axe (Level 1+) 572 50 6.0 40 meters 1.1 secs
Healing Wave A wave of healing water washes over your target, healing X (+Y Water Mastery) health instantly, and an additional X (+Y Water Mastery) health over 10 seconds. Water Axe (Level 11+) 546

312

100 10.0 40 meters 1.2 secs
Healing Rain A gentle rain heals all allies near your target for X (+Y Water Mastery) health over 10 seconds. Water Axe (Level 21+) 461 250 15.0 40 meters 1.2 secs

Elder Gear[]

These runes are found on Elder Gear.

Ability Description

(Numbers are according to the equipment's level)

Found on X @ Level 56 Mana Cost Cooldown Range Casting Time
Earthquake You release a massive Earthquake, dealing X (+Y Earth Mastery) earth damage to all nearby enemies and stunning them for 15 seconds. Earth Axe 552 250 3 min 12 meters 2.1 secs
Tidal Wave Awave of tidal force washes over all nearby, healing allies for X health and damaging enemies for X water damage. Water Axe
Twister Summons a Twister at target location, dealing X earth damage, and X water damage to all nearby enemies. Earth Axe, Water Axe (Level 55+) 1,182 250 4 min 40 meters 1.2 secs

Passive Runes[]

Passive Runes grant passive abilities.

Rune Found on
Earthen Acuity Increases Earth Mastery by X. Head Armor
Gushing Acuity Increases Water Mastery by X. Head Armor
Fluidity Increases Water Mastery by X and Mana Regen by Y. Chest Armor
Geomancy Increases Earth Mastery by X and Armor by Y. Chest Armor
Speed Your Attack Speed and Cooldown Rate are increased by X and your Block Chance is increased by 5%. Shield
Strength Your Armor and Magic Resist are increased by X and your Block Chance is increased by 15%. Shield

Augmentation Runes[]

Augmentation Runes improve existing abilities.

Reinforcement Runes[]

Reinforcement Runes improve character stats. Listed below are the class specific reinforcement runes.

Ability Description Found on
Water Mastery Grants X Water Mastery Crafted Water Gloves/Weapon (Uncommon and above)
Earth Mastery Grants X Earth Mastery Crafted Earth Gloves/Weapon (Uncommon and above)
Armor Increases your protection from physical attacks. Shields, Helms, Armor, Gloves, Boots, Belts, and Trinkets.
Magic Resist Increases your protection from magical attacks. Armor, Belts, Boots, Helms, Shields, and Rings.
Vitality Increases your Max Health. Armor, Belts, Boots, and Helms.
Health Regen Increases your Health Regeneration. Armor, Belts, Boots, Gloves, Helms, and Necklaces.
Mana Increases your Max Mana. Knives, Helms, Necklaces, Rings and Bows.
Mana Regen Increases your Mana Regeneration. Gloves, Necklaces, Rings, and Trinkets.
Mana Efficiency Decreases your Mana Costs. Boots, Necklaces, Rings, and Trinkets.
Attack Speed Increases your Attack Speed. Boots, Knives, Gloves, Trinkets, and Bows.
Cooldown Rate Increases your Cooldown Rate. Armor, Belts, Knives, Helms, Necklaces and Bows.
Critical Chance Increases your Critical Chance. Class Tokens, Gloves, Helms, Trinkets, and Bows.
Critical Damage Increases your Critical Damage. Armor, Belts, Knives, Rings, and Bows.
Magic Find All dropped gear now has a chance to be upgraded in rarity. This occurrence will be marked with lucky magic around the item as it drops. Helms, Necklaces, Rings, and Trinkets.
Flux After spending 1.5k mana, you gain bonus ability power for 30 seconds. Armor, Belts, Boots, Gloves, and Rings.
Onslaught You deal bonus damage to enemies that are over the enemy life threshold. Boots, Knives, Gloves, Rings, and Bows.
Poise Your ability power is increased while your health is higher than 95%. Armor, Belts, Knives, Gloves, Necklaces, and Bows.
Blasting After being hit, you have a 10% chance to release a blast of damage to all enemies around you. Armor, Belts, Helms, Necklaces and Trinkets.
Shielding While not in combat, you generate an absorb shield that lasts until used. Armor, Belts, Necklaces, Shields, and Trinkets.
Lifesteal When you deal damage, you have a 15% chance to heal for a portion of the damage dealt. Knives, Gloves, Necklaces, Trinkets, and Bows.
Juggernaut You have a 5% chance to deal bonus damage based on your current health, Armor, Belts, Boosts, Knives, Helms and Bows.
Glory You gain increased ability power and resistances for every enemy you defeat, maximum of fives charges. Boots, Spellbooks, Helms, Rings and Weapons.
Berserk After taking damage 30 separate times, you gain increase ability power for 30 seconds. Armor, Belts, Gloves, Helms and Rings.
Elder Garde Reduces damage taken from Elder Bosses by X. No benefit against normal enemies. Armor
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