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This is a summary of all Runes available to the Priest class in Villagers & Heroes.

Runes grant various active and passive abilities and are vital to the development of your character.

Active Runes[]

Active Runes grant active abilities.

Dropped Gear[]

These runes are found on dropped gear, and cannot be gained through crafting.

Ability Approx Base Dmg at lvl 90 Base Cooldown

(Before Expertise)

Found on
Priest divine hammer.png Divine Hammer Calls a divine hammer of the heavens down on your target, dealing X (+Y Holy Power) points holy damage and stunning for 7 seconds. 6740 18 sec Holy Mace
Priest smite.png Smite Blasts your target for X (+Y Holy Power) points holy damage. Deals 25% bonus damage to the undead. 11.3k 6 sec Holy Mace
Spell priest bless.png Bless Blesses an ally, healing for X (+Y Holy Power) points health and increasing by X (+Y Holy Power) points for 15 seconds. Holy Mace
Spell priest lunasSplendor.png Restore Holy magic heals and ally for X (+Y Holy Power) health over 10 seconds. Can be cast while mounted. 16.7k 4 sec Holy Mace
Priest gloom.png Gloom Summons a deathly grasp that deals X (+Y Shadow Power) points shadow damage over 10 seconds. 20.7k 10 sec Shadow Mace
Spell vampiric pact.png Vampiric Pact Embracing the Vampira within, a dark pact is struck. The priest heals for X points over 30 seconds, and gains X (+Y Shadow Power) points Will for 45 seconds. Shadow Mace
Spell priest darkfrost.png Darkfrost Shadow magic blasts your target, dealing X (+Y Shadow Power) points shadow damage and slowing movement speed by 45% (+Y Shadow Power) over 6 seconds Shadow Mace
HolyEfflorescence.png Holy Efflorescence Boosts your Holy Mastery by X points for 20 seconds. While active, every Holy feat cast will increase the remaining duration of Holy Efflorescence by 2 seconds. 4484 180 sec Holy Scepter
WhispersOfTheSect.png Whispers of the Sect Boosts your Shadow Mastery by X points for 20 seconds. While active, every Shadow feat cast will increase the remaining duration of Whispers of the Sect by 2 seconds. Shadow Scepter
HolyAggro.jpg Veil of Faith Activate to instantly remove X(+Y Holy Power) threat from your target and cause your attacks to be 50%(+Y Holy Power%) less threatening for 20 seconds. Holy Scepter
ShadowAggro.jpg Veil of Shadow Activate to instantly remove X(+Y Shadow Power) threat from your target and cause your attacks to be 50%(+Y Shadow Power%) less threatening for 20 seconds. Shadow Scepter
SanctifiedHands.png Cure Holy Power aids your target and all allies around your target. Each ally is healed for X (+Y Holy Power) and has the duration of one of their level 79 debuffs reduced by 80%. If the debuff is fully removed, subsequent debuffs will have their durations reduced. 7532 8 sec Necklace
Spell priest awaken.png Rebuke A judgement berates the enemy for 30 seconds, during which time they cannot take actions. Damage will cancel the effect. If Rebuked for at least 10 seconds the target will become Chided, reducing Armor and Magic Resist by X points for 30 seconds. Necklace
Tree Form Activate to turn your skin to bark, shielding against X damage. Lasts for 20 seconds or until used. Can be activated while mounted or invisible. 172 sec Trinket

Crafted Gear[]

These abilities are found on crafted gear, and cannot be gained from items looted in the world.

Ability Approx Base Dmg at lvl 90 Base Cooldown

(Before Expertise)

Found on
Priest heal.png Heal A blast of holy energy heals an ally for X (+Y Holy Power) and has a 10% chance to additionally apply the Holy Ardor blessing. 19.6k 6 sec Holy Mace
Priest massheal.png Mass Heal A wave of holy energy heals all nearby allies for X (+Y Holy Power) health over 8 seconds. 9010 12 sec Holy Mace
Priest holybolt.png Holy Bolt Launches a holy misile that deals X (+Y Holy Power) holy damage. Deals 25% bonus damage to undead. 20.2k 10 sec Holy Mace
Priest shadowblast.png Shadow Blast An explosion of shadow magic causes all nearby enemies to take X (+Y Shadow Power) of shadow damage. 9751 15 sec Shadow Mace
Spell priest orbs.png Shadow Orbs Launches 3 orbs of shadow that deal a total of X (+Y Shadow Power) shadow damage. Has a 40% (+Y Shadow Power) chance to detonate all of your damage over time effects on the target. 14.3k 8 sec Shadow Mace
Priest shadowbolt.png Shadow Bolt Launches dark energy that deals X (+Y Shadow Power) shadow damage over 12 seconds. 24.8k 4 sec Shadow Mace

Elder Gear[]

These runes are found on Elder Gear.

Ability Found on
Spell priest mass heal.png Mass Absorb Shield Shields nearby allies for 15 seconds, absorbing X (+Y Holy Power) damage. If a shield expires before being consumed then the target will gain X (+Y) Will for 15 seconds. Holy Mace
Priest judgment.png Judgement An explosion of energy erupts from the priest. All nearby enemies are dealt X physical damage and are stunned for 10 seconds. Only on level 60 and higher Elder Mace
Spell priest corrupt.png Corrupting Plague Launches shadow magic that deals X (+Y Shadow Power) shadow damage over 60 seconds while lowering the targets Magic Resist by X (+Y Shadow Power). Shadow Mace

Passive Runes[]

Passive Runes grant passive abilities.

Rune Found on
Divine acuity.jpg Divine Acuity Increases Holy Mastery by X. Head Armor
Spectral Acuity.jpg Spectral Acuity Increases Shadow Mastery by X. Head Armor
Priest healingMastery.png Devotion Increases Holy Mastery by X and Clarity by X. Chest Armor
Priest shadowMastery.png Corruption Increases Shadow Mastery by X and Savagery by X. Chest Armor
Fortified.png Fortified Increases Vitality and Armor by X, and your Block Chance by 15%. Shield
SymbolOfPower.png Symbol of Power Increases Intellect and Will by X, and your Block Chance by 5%. Shield

Augmentation Runes[]

Augmentation Runes improve existing abilities.

Reinforcement Runes[]

Reinforcement Runes improve character stats. Listed below are the class specific reinforcement runes.

Ability Description Found on
Holy mastery.jpg Holy Mastery Grants X Holy Mastery Crafted Holy Gloves/Weapon (Uncommon and above)
Priest shadowblast.png Shadow Mastery Grants X Shadow Mastery Crafted Shadow Gloves/Weapon (Uncommon and above)
Armor.jpg Armor Increases your Physical Protection. Shields, Helms, Armor, Gloves, Boots, Belts, and Trinkets.
MagicResist.jpg Magic Resist Increases your Magic Protection. Armor, Belts, Boots, Helms, Shields, and Rings.
Life.png Vitality Increases your Max Health. Armor, Belts, Boots, and Helms.
Vigor.jpg Vigor Increases your Health Regen. Armor, Belts, Boots, Gloves, Helms, and Necklaces.
Intellect.jpg Intellect Increases your Max Mana Scepters, Helms, Necklaces, Rings and Bows.
Will.jpg Will Increases your Mana Regen. Gloves, Necklaces, Rings, and Trinkets.
Clarity.jpg Clarity Decreases your Mana Costs. Boots, Necklaces, Rings, and Trinkets.
Haste.jpg Haste Increases your Attack Speed. Boots, Scepters, Gloves, Trinkets, and Bows.
Refresh.jpg Expertise Increases your Cooldown Rate. Armor, Belts, Scepters, Helms, Necklaces and Bows.
Savagery.jpg Savagery Increases your Critical Chance. Scepters, Gloves, Helms, Trinkets, and Bows.
Brutality.jpg Brutality Increases your Critical Damage. Armor, Belts, Scepters, Rings, and Bows.
MagicFind.jpg Magic Find All dropped gear now has a chance to be upgraded in rarity. This occurrence will be marked with lucky magic around the item as it drops. Helms, Necklaces, Rings, and Trinkets.
Flux.jpg Flux After spending 1.5k mana, you gain bonus ability power for 30 seconds. Armor, Belts, Boots, Gloves, and Rings.
Onslaught.jpg Onslaught You deal bonus damage to enemies that are over the enemy life threshold. Boots, Scepters, Gloves, Rings, and Bows.
Poise.jpg Poise Your ability power is increased while your health is higher than 95%. Armor, Belts, Scepters, Gloves, Necklaces, and Bows.
Blasting.jpg Blasting After being hit, you have a 10% chance to release a blast of damage to all enemies around you. Armor, Belts, Helms, Necklaces and Trinkets.
Shielding.jpg Shielding While not in combat, you generate an absorb shield that lasts until used. Armor, Belts, Necklaces, Shields, and Trinkets.
Lifesteal.jpg Lifesteal When you deal damage, you have a 15% chance to heal for a portion of the damage dealt. Scepters, Gloves, Necklaces, Trinkets, and Bows.
Juggernaut.jpg Juggernaut You have a 5% chance to deal bonus damage based on your current health, Armor, Belts, Boosts, Scepters, Helms and Bows.
Voidstrike.jpg Voidstrike After damaging an enemy you have a 5% chance to gain a Voidstrike, causing your next single target ability to deals bonus Void damage that ignores Armor and Magic Resist. Scepters, Boots, Gloves, Trinkets and Weapons.
Glory.jpg Glory You gain increased ability power and resistances for every enemy you defeat, maximum of fives charges. Boots, Scepters, Helms, Rings and Weapons.
Berserk.jpg Berserk After taking damage 30 separate times, you gain increase ability power for 30 seconds. Armor, Belts, Gloves, Helms and Rings.