|Attack Radius||On Sight|
- Can be different with every run:
- Templar's Wrath: This enemy has righteous anger, causing it to heal for 100% of its maximum life each time a nearby ally dies.
- Plagued: The enemy has been enchanted with poisons. When it dies it deals damage to all nearby enemies equal to 75% of their current life.
- Missile Dampener: This enemy is an expert at avoiding the full force of projectiles. They take 80% reduced damage from ranged missile attacks.
- Soul Link: This enemy has soulbound nearby minions, causing all damage taken to be split between them.
(can be others)
- Resistant to Physical, Magical
- Heals quickly
- All the minions close to him will help him.