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Orla's Veldt | |
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Details | |
Type | Dungeon |
Level Range | Scaled |
Orla’s Veldt is the 6th of 7 raid locations.
This raid is unlocked after completing Bellamere Palace 3 times on bronze difficulty.
Completing this raid and The Chanteuse's Rookery 3 times each on bronze difficulty will unlock The Catacomb.
This guide was updated for Season 6.
Gameplay[]
Enemies[]
Bounties[]
Elder/Boss : Zell
- Lava Pad
- Magma Mines
- Lava Dome
- Yidoni
- Nur
- Orla's Heart
Walkthrough[]
Upon switching the lever, you will start the raid and the timer starts.
The Furnace []
- Enter the Furnace
The next 2 can be done in any order, you must complete the events before proceeding to the item in bullets under it.
- Investigate the Generator
- (Silver+) Defeat Magma Guardian
You will then be directed to either the Magma Mines or The Mind of Nicodemus, as of season 6, you no longer get to pick.
The Magma Mines[]
- Enter the Magma Mines.
- Find a way in Mushi's Lair.
- Clear the Path of Destructible Rocks
Clearing Destructible Rocks[]
- You will need to attack (once) an Unstable Magma so it will follow you. Then when against one of the walls you need to destroy, shoot it again. As of season 6, Unstable Magma are no longer effected by AOE, this means you can now have several following you if you want.
You will then proceed to The Lair of Mushi.
The Lair of Mushi[]
- Enter Mushi’s Lair.
- Defeat Mushi
Mushi Notes[]
- Periodically Mushi will destroy platforms and lava will appear.
- Enter the Secret Chamber
- Activate the Scrying Eye
- Return to the Furnace
You will then proceed to The Generator.
The Mind of Nicodemus[]
- Find Nicodemus.
- Solve Nicodemus' Puzzle
Nicodemus' Puzzle Note[]
- On Bronze you can pull each lever once, does not work on higher difficulties.
- Pull levels until you know what platform each turns on and off, or you see a solution. On high difficulties, one person will pull levels and one person will run up, so not all need to be off at the same time.
You will then proceed to Nicodemus.
Nicodemus[]
- Activate the Transporter.
- Defeat Nicodemus
Nicodemus Note[]
- Nicodemus will place a orange ring around the middle platform, becoming immune and killing anyone on the platform. On the outer platforms, totems will spawn that you need to defeat to remove the ring and immunity.
- At Silver+, Nicodemus will burn platforms for large amounts of damage to anyone standing on it.
- Activate the Scrying Eye
- Return to the Furnace
You will then proceed to The Generator.
The Generator[]
- Enter the Correct Sequence.
Correct Sequence Note[]
- Use the Levers around the platform to enter the symbols, in order, if you mess up, pull the level by the generator.
You will then proceed to Orla's Game.
Orla's Game[]
- Pull Orla's Lever.
- Memorize Orla's Pattern
Orla's Pattern Note[]
- Watch the little flames as them come up, then pull the levers on the platforms in the same order. There will be 4 (Bronze), 6 (Silver), 8 (Gold), 10 (Platinum)
You will then proceed to the Lava Dome.
Lava Dome[]
- Enter the Lava Dome
- Defeat the Tetriad
On Bronze, you will then proceed to Orla's Heart.
On Silver+, you will directed to either Strength of Nur or Flames of Yidoni, as of season 6, you no longer get to pick.
(Silver+) Strength of Nur[]
- Defeat Nur
Nur Notes[]
- Nur periodically will cast Immolation, applying ticking damage on the entire raid. This can be dispelled.
You will then proceed to Orla's Heart.
(Silver+) Flames of Yidoni[]
- Defeat Yidoni
Yidoni Notesw[]
- Yidoni will create progressively more red moving circles on the ground that will damage anyone inside.
You will then proceed to Orla's Heart.
Orla's Heart[]
- Enter Zell's Lair.
- Defeat Zell
Zell Notes Phase 1[]
- Zell will throw large fireballs periodically that will explode and deal high damage.
- In Silver+, when Zell reached 50% health, the floor will fall and out everyone will fall to the floor. This will move the fight to phase 2.
Zell Notes Phase 2[]
- Periodically Zell will place a orange ring around the middle platform, becoming immune and killing anyone on the platform. On the outer platforms, Zell's Hearts will spawn that you need to defeat to remove the ring and immunity.
- Zell will throw different fireballs, that will leave a persistent fire pool for a medium amount of time.
Extra Info[]
- The higher Raid Level one has:
- More bounties will need to be killed - or -
- More missions to end before one can move on.
- If you have the buff: Overheat: The heat is too much! You will take a percentage of your health as damage every 10". This effect will never take you below 10 health. You can get rid of it by killing the Magma Grunts or Magma Guardian.