Villagers and Heroes Wiki
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=== Crafted Gear ===
 
=== Crafted Gear ===
These abilities are found on crafted gear, and cannot be gained from items looted in the world.
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These abilities are found on crafted gear.
 
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Revision as of 21:31, 30 January 2020

This is a summary of all Runes available to the Hunter class in Villagers & Heroes.

Runes grant various active and passive abilities and are vital to the development of your character.

Active Runes

Active Runes grant active abilities.

Dropped Gear

These runes are found on dropped gear, and cannot be gained through crafting.

Ability Description

(Numbers are according to the equipment's level)

Found on Cooldown
Murder Murder A murderous shot deals (x) physical damage. If the target is below 30% life, the shot instead deals (y) physical damage. Marksman

Bow

8s
Spell forester woundingShot Wounding Shot Fires a shot that deals (x) damage and wounds your target. Wounded target has 50% reduced healing and regeneration; and are dealt an additional (x) physical damage over 15 seconds. Marksman

Bow

20s
CripplingShot Crippling Shot Fires a shot that deals (x) damage and causes your target to lose (x) Armor and Magic Resist for 15 seconds. Marksman

Bow

40s
NoxiousShot Noxious Shot Fires a shot that deals (x) nature damage. Nature

Bow

ViperSting Viper Sting A venomous shot poisons your target, dealing (x) nature damage over 5 seconds and an additional (x) nature damage after the effects end. Nature

Bow

Bandage Bandage Dress your wounds, healing (x) damage. Marksman drop bow
Spell forester roc Tempest of the Roc A conjured storm causes all nearby allies to gain (x) health, and all nearby enemies take (x) nature damage. Nature drop bow
Distract Distract Throws a flashbang that distracts the enemy for 30 seconds, during which time they cannot take actions. Damage will cancel the effect. If distracted for at least 10 seconds, the target will become Marked For Death, reducing armor and magic resist by (x) for 30 seconds. Nature Necklace (drop)
Preparedness Preparedness You prepare for the upcoming encounter, gaining a 410 health absorb shield and causing your next 3 single target shots to deal 25% more damage.Lasts for 30 seconds.

Can be activated while mountd or invisible.

Marksman Necklace (drop)
NaturesBoon Nature's Boon Activate to increase your Nature Masteryby (x) for 20 seconds. While active, every Nature feat cast will increase the remaining duration of Nature's Boon by 2 seconds. Nature Knife (drop)
Veil of the wild Veil of the Wild Activate to instantly remove X threat from your target and cause your attacks to be 50% less threatening for 20 seconds. Nature Knife (drop)
Veil of subtlety Veil of Subtlety Activate to instantly remove X threat from your target and cause your attacks to be 50% less threatening for 20 seconds. Marksman Knife (drop)
DreadBolts Dread Bolts Activate to increase your Marksman Mastery by (x) for 20 seconds. While active, every Marksman feat cast will increase the remaining duration of Dread Bolts by 2 seconds. Marksman Knife (drop)

Crafted Gear

These abilities are found on crafted gear.

Ability Description

(Numbers are according to the equipment's level)

Found on Cooldown
Hunter sneak Nature's Veil Nature cloaks you with invisibility, making you unable to be seen by enemies level (x) and below. If cloaked for at least 5 seconds, then you will be granted Nature's Safeguard on leaving stealth, increasing your Armor and Magic resist by (x) for 10 seconds. Only castable while not in combat. Very close enemies may see through the effect. Nature Bow
Spell forester poisonArrow Poison Shot Fires a shot that poisons your target, dealing (x) nature damage over 6 seconds. Nature Bow
Woodland arrow Woodland Arrow Fires a shot that deals (x) nature damage with a 75% chance to instead deal (y) nature damage. If fired while invisible, has a 100% chance for the latter damage amount. Nature Bow
Hunter slowingShot Slowing Shot Fires a shot that deals (x) physical damage and causes your target to move 45% slower for 10 seconds. Marksman Bow 14s
Hunter splintershot Splinter Shot Fires a bundle of arrows that erupt on impact, dealing (x) physical damage to all nearby enemies. Marksman Bow
Spell forester trueShot True Shot Fires a shot that deals (x) physical damage. Marksman Bow


Elder Gear

These runes are found on Elder Gear.

Ability Description

(Numbers are according to the equipment's level)

Found on
Hunter concussion Concussion Shot Fires a shot that explodes on impact, causing targets caught within to be dealt (x) physical damage and to be stunned for 7 seconds. Marksman Elder Bow
Spell forester serpent Venom of the Serpent You emit poisonous vapors, causing all nearby enemies to be poisoned for (x) nature damage over 10 seconds. Only on level 60 and higher Elder Bow
Spell forester wolverineFury Ferocity of the Wolverine The power of the wolverine washes over you for 20 seconds, increasing Haste, Brutality and Clarity by (x) and Nature Mastery by (x). Nature Elder Bow

Passive Runes

Passive Runes grant passive abilities.

Ability Description

(Numbers are according to the equipment's level)

Found on
Sharpshooting acuity Sharpshooting Acuity Increases Marksman Mastery by X. Head Armor
Sprouting acuity Sprouting Acuity Increases Nature Mastery by X. Head Armor
Talent hunter 11 Naturalism Increases Nature Mastery by (x) and Vigor by (x) Nature's Crafted Jerkin
Focus Focus Increases Marksman Mastery by (x) and Expertise by (x) Marksman's Crafted Tunic

Augmentation Runes

Augmentation Runes improve existing abilities.

Reinforcement Runes

Reinforcement Runes improve character stats.

Ability Description Found on
Marksman mastery Marksman Mastery Increases your Marksman Power. Hunting Knives, Gloves, Necklaces and Bows.
Nature mastery Nature Mastery Increases your Nature Power. Hunting Knives, Gloves, Necklaces and Bows.
Armor Armor Increases your Physical Protection. Shields, Helms, Armor, Gloves, Boots, Belts, and Trinkets.
MagicResist Magic Resist Increases your Magic Protection. Armor, Belts, Boots, Helms, Shields, and Rings.
Life Vitality Increases your Max Health. Armor, Belts, Boots, and Helms.
Vigor Vigor Increases your Health Regen. Armor, Belts, Boots, Gloves, Helms, and Necklaces.
Intellect Intellect Increases your Max Mana Knives, Helms, Necklaces, Rings and Bows.
Will Will Increases your Mana Regen. Gloves, Necklaces, Rings, and Trinkets.
Clarity Clarity Decreases your Mana Costs. Boots, Necklaces, Rings, and Trinkets.
Haste Haste Increases your Attack Speed. Boots, Knives, Gloves, Trinkets, and Bows.
Refresh Expertise Increases your Cooldown Rate. Armor, Belts, Knives, Helms, Necklaces and Bows.
Savagery Savagery Increases your Critical Chance. Knives, Gloves, Helms, Trinkets, and Bows.
Brutality Brutality Increases your Critical Damage. Armor, Belts, Knives, Rings, and Bows.
MagicFind Magic Find All dropped gear now has a chance to be upgraded in rarity. This occurrence will be marked with lucky magic around the item as it drops. Helms, Necklaces, Rings, and Trinkets.
Flux Flux After spending 1.5k mana, you gain bonus ability power for 30 seconds. Armor, Belts, Boots, Gloves, and Rings.
Onslaught Onslaught You deal bonus damage to enemies that are over the enemy life threshold. Boots, Knives, Gloves, Rings, and Bows.
Poise Poise Your ability power is increased while your health is higher than 95%. Armor, Belts, Knives, Gloves, Necklaces, and Bows.
Blasting Blasting After being hit, you have a 10% chance to release a blast of damage to all enemies around you. Armor, Belts, Helms, Necklaces and Trinkets.
Shielding Shielding While not in combat, you generate an absorb shield that lasts until used. Armor, Belts, Necklaces, Shields, and Trinkets.
Lifesteal Lifesteal When you deal damage, you have a 15% chance to heal for a portion of the damage dealt. Knives, Gloves, Necklaces, Trinkets, and Bows.
Juggernaut Juggernaut You have a 5% chance to deal bonus damage based on your current health, Armor, Belts, Boosts, Knives, Helms and Bows.
Voidstrike Voidstrike After damaging an enemy you have a 5% chance to gain a Voidstrike, causing your next single target ability to deals bonus Void damage that ignores Armor and Magic Resist. Knives, Boots, Gloves, Trinkets and Weapons.
Glory Glory You gain increased ability power and resistances for every enemy you defeat, maximum of fives charges. Boots, Knives, Helms, Rings and Weapons.
Berserk Berserk After taking damage 30 separate times, you gain increase ability power for 30 seconds. Armor, Belts, Gloves, Helms and Rings.