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Ability
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Description
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Found on
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Marksman Mastery
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Increases your Marksman Power.
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Hunting Knives, Gloves, Necklaces and Bows.
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Nature Mastery
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Increases your Nature Power.
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Hunting Knives, Gloves, Necklaces and Bows.
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Armor
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Increases your Physical Protection.
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Shields, Helms, Armor, Gloves, Boots, Belts, and Trinkets.
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Magic Resist
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Increases your Magic Protection.
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Armor, Belts, Boots, Helms, Shields, and Rings.
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Vitality
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Increases your Max Health.
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Armor, Belts, Boots, and Helms.
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Vigor
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Increases your Health Regen.
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Armor, Belts, Boots, Gloves, Helms, and Necklaces.
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Intellect
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Increases your Max Mana
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Knives, Helms, Necklaces, Rings and Bows.
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Will
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Increases your Mana Regen.
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Gloves, Necklaces, Rings, and Trinkets.
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Clarity
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Decreases your Mana Costs.
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Boots, Necklaces, Rings, and Trinkets.
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Haste
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Increases your Attack Speed.
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Boots, Knives, Gloves, Trinkets, and Bows.
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Expertise
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Increases your Cooldown Rate.
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Armor, Belts, Knives, Helms, Necklaces and Bows.
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Savagery
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Increases your Critical Chance.
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Knives, Gloves, Helms, Trinkets, and Bows.
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Brutality
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Increases your Critical Damage.
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Armor, Belts, Knives, Rings, and Bows.
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Magic Find
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All dropped gear now has a chance to be upgraded in rarity. This occurrence will be marked with lucky magic around the item as it drops.
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Helms, Necklaces, Rings, and Trinkets.
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Flux
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After spending 1.5k mana, you gain bonus ability power for 30 seconds.
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Armor, Belts, Boots, Gloves, and Rings.
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Onslaught
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You deal bonus damage to enemies that are over the enemy life threshold.
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Boots, Knives, Gloves, Rings, and Bows.
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Poise
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Your ability power is increased while your health is higher than 95%.
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Armor, Belts, Knives, Gloves, Necklaces, and Bows.
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Blasting
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After being hit, you have a 10% chance to release a blast of damage to all enemies around you.
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Armor, Belts, Helms, Necklaces and Trinkets.
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Shielding
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While not in combat, you generate an absorb shield that lasts until used.
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Armor, Belts, Necklaces, Shields, and Trinkets.
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Lifesteal
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When you deal damage, you have a 15% chance to heal for a portion of the damage dealt.
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Knives, Gloves, Necklaces, Trinkets, and Bows.
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Juggernaut
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You have a 5% chance to deal bonus damage based on your current health,
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Armor, Belts, Boosts, Knives, Helms and Bows.
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Voidstrike
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After damaging an enemy you have a 5% chance to gain a Voidstrike, causing your next single target ability to deals bonus Void damage that ignores Armor and Magic Resist.
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Knives, Boots, Gloves, Trinkets and Weapons.
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Glory
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You gain increased ability power and resistances for every enemy you defeat, maximum of fives charges.
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Boots, Knives, Helms, Rings and Weapons.
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Berserk
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After taking damage 30 separate times, you gain increase ability power for 30 seconds.
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Armor, Belts, Gloves, Helms and Rings.
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