Villagers and Heroes Wiki
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===Marksman===
 
===Marksman===
''More on precision, speed, and immensely powerful arrows capable of annihilating with a single shot, characterize Marksman.''
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===Survival===
 
===Survival===
 
''Graceful and calculating, able to quickly dodge blows while dealing damage or ensnaring foes, exemplify Survival.''
 
''Graceful and calculating, able to quickly dodge blows while dealing damage or ensnaring foes, exemplify Survival.''

Revision as of 02:59, 13 March 2018


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Hunter
Hunter
Details
Roles Damage dealer, Minor support
Primary Gear Bows
Elder Celestia – Daughter of the Forest

Hunter is one of the playable classes in Villagers and Heroes.

Protector of majestic forests and earthly soil, The Hunter, acutely in tune with all of Nature’s living creatures, is the harmonious guardian of the woods. With elegantly crafted bows and powerfully enchanted arrows, these masters of archery can further call upon their animal friends in the forest and even the trees themselves to enhance their own abilities or those of their allies. With the swiftness of a stag, the strength of a bear, or the mysterious healing powers of the natural earth, The Hunter confounds all enemies. Ancient lore holds that the arrows of Celestia, elder of The Hunters and daughter of a star, were guided by the wind itself.

Specializations & Talents

Summary of Hunter specializations.

Marksman

More on precision, speed, and immensely powerful arrows capable of annihilating with a single shot, characterize Marksman.

Survival

Graceful and calculating, able to quickly dodge blows while dealing damage or ensnaring foes, exemplify Survival.

Nature

Drawing on the roaring power of the forest, Nature excels in the art of lethal poisons and invigorating healing spells.

Virulent Quiver 5 Your nature shots have a 35% chance to Envenom your target, dealing 40% standard level nature damage over 6 seconds. Envenom's damage is boosted by your Nature Power. Paralyzing Toxins Your nature shots that deal damage also slow your targets move speed by 45% for 5 seconds.
Tranquility 10 Performing a nature feat grants you a charge of Tranquility, boosting your Nature Mastery by 0.5% for 10 seconds. Tranquility can stack up to 3 times, each stack multiplying the effect and refreshing duration. Gift of the Dryad Nature magic heals an ally for 37 health over 8 seconds while also increasing Will by 15 for 20 seconds.
One With the Wild 20 Your nature feats have a 20% Seasoned Botanist
Nature Affinity 35 Soul of the Forest

Active abilities

Information about Hunter feats/spells.

Unique Gear

Information about Hunter gear.

Runes

Information about Hunter runes.