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|Every time you '''Critically Strike''' with a Marksman Feat, you restore '''5%''' of your '''Maximum Mana'''. |
|Every time you '''Critically Strike''' with a Marksman Feat, you restore '''5%''' of your '''Maximum Mana'''. |
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+ | |[[File:ShowThemHow.png]] |
|Show Them How |
|Show Them How |
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|Slowing Shot, Crippling Shot and Wounding Shot have a '''0,5%''' chance to grant all nearby allies 25% increased Attack Speed and Cooldown Rate for '''4''' seconds. |
|Slowing Shot, Crippling Shot and Wounding Shot have a '''0,5%''' chance to grant all nearby allies 25% increased Attack Speed and Cooldown Rate for '''4''' seconds. |
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+ | |[[File:Vengeance.png]] |
|Vengeance |
|Vengeance |
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|Murder gains 20% increased chance to critically strike, its health threshold is increased to 50% and if you land a killing blow wit hit, all of your feats are immediately refreshed. |
|Murder gains 20% increased chance to critically strike, its health threshold is increased to 50% and if you land a killing blow wit hit, all of your feats are immediately refreshed. |
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+ | |[[File:EndlessQuiver.png]] |
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+ | |Endless Quiver |
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|Your regular attacks have a '''3%''' chance to reduce the remaining cooldown of a random feat by 3 seconds. |
|Your regular attacks have a '''3%''' chance to reduce the remaining cooldown of a random feat by 3 seconds. |
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+ | |[[File:WildernessTools.png]] |
|Wilderness Tools |
|Wilderness Tools |
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|On activating your Hunting Knife, you instantly restore 100% Health and Mana. This effect can occur once every 3 minutes. |
|On activating your Hunting Knife, you instantly restore 100% Health and Mana. This effect can occur once every 3 minutes. |
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|Your nature damage over time effects deal '''25%''' bonus damage and deal their damage '''100%''' faster. |
|Your nature damage over time effects deal '''25%''' bonus damage and deal their damage '''100%''' faster. |
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+ | |[[File:LivelyPoisons.png]] |
|Volatile Poisons |
|Volatile Poisons |
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|30 |
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|Each tick of your poisons has a '''4,3%''' chance to give you a stack of Volatile Poisons, which increases your Critical Damage by 1% per stack. |
|Each tick of your poisons has a '''4,3%''' chance to give you a stack of Volatile Poisons, which increases your Critical Damage by 1% per stack. |
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At 50 stacks Volatile Poisons explodes, dealing '''26%''' standard poison damage to all nearby enemies. |
At 50 stacks Volatile Poisons explodes, dealing '''26%''' standard poison damage to all nearby enemies. |
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+ | |[[File:Plaguelord.png]] |
|Plaguelord |
|Plaguelord |
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− | |When |
+ | |When Poison Shot hits the target, it now spreads its poisons to up to 10 nearby enemies. |
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|[[File:Talent hunter 11.jpg]] |
|[[File:Talent hunter 11.jpg]] |
Revision as of 20:39, 16 July 2019
Hunter | |
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Details | |
Roles | Damage dealer, Minor support |
Primary Gear | Bows |
Elder | Celestia – Daughter of the Forest |
Hunter is one of the playable classes in Villagers and Heroes.
Protector of majestic forests and earthly soil, The Hunter, acutely in tune with all of Nature’s living creatures, is the harmonious guardian of the woods. With elegantly crafted bows and powerfully enchanted arrows, these masters of archery can further call upon their animal friends in the forest and even the trees themselves to enhance their own abilities or those of their allies. With the swiftness of a stag, the strength of a bear, or the mysterious healing powers of the natural earth, The Hunter confounds all enemies. Ancient lore holds that the arrows of Celestia, elder of The Hunters and daughter of a star, were guided by the wind itself.
Specializations & Talents
Hunter talents are grouped into the Marksman, Survival and Nature specializations. All the below numbers assume rank 1 of the talent - see the Talent Builder for accurate values per level! When a talent is upgraded completely, it unlocks an Ultimate ability - these abilities can be both active and passive, and grant powerful advantages.
Marksman
More on precision, speed, and immensely powerful arrows capable of annihilating with a single shot, characterize Marksman.
Survival
Graceful and calculating, able to quickly dodge blows while dealing damage or ensnaring foes, exemplify Survival.
Nature
Drawing on the roaring power of the forest, Nature excels in the art of lethal poisons and invigorating healing spells.
Abilities and Runes
In Villagers & Heroes, both active and passive abilities are granted through Runes, which are found on items. To see a list of all Runes and Abilities available to the Hunter class, check out the full article below!
Full article: Hunter Runes
Unique Gear
- Bow: Ranged weapon for the Hunter class. Capable of delivering enchanted arrows with range and precision, the real power of a hunter's bow lies in the runed abilities they contain.
- Knife: Unique to the Hunter class, knives hold unique runes and provide powerful bonuses.