Perk and general

Below are listed types of spells that are activated by actions of players, boosts dropped by defeating enemies and status ailments.

Bounty power (_/75)
Dur: 1 day 2 hours

- while gathering, your chance to find supplies is boosted by _,_%. Additionally, when you do find supplies, the quantity you find is increased by _,_%.

'' 75 are maximum number of bosses defeated. With each boss defeated the chance to find supplies is boosted by 0,1% and the quantity by 0,2%. Ex: bounty power (01/75) is supply chance 0,1% and quantity 0,2%. Bounty power (75/75) is supply chance 7,5% and quantity 15,0%.''

This perk is activated by defeating bosses near the player level. The duration is determined by the last boss defeated.

Rested
The next (_) bounty bosses you defeat will award 100% bonus experience. You regenerate one charge of Rested per two hours of logged out time. Maximum 30 charges.

(_) is determined by the number of offline hours

Spirit essence
The are stat bonus dropped by defeating enemies

• Celestia's swiftness
Dur: 3 min

- ''A blessing of Celestia, the Elder of Hunters. Temporarily increases Run Speed and Mounted Speed by 15%. Only works out of combat.''

• Tome of efficacy
dur: 2 min

- ''An enchantment of efficiency. Temporarily reduces Mana costs by 20%.''

• Boon of regeneration
Dur: 2 min

- ''An enchantment of regeneration powers. Temporarily increases Health Regen by 79 and Mana Regen by 9.''

(Needs confirmation. These are points value for lv 80)

• Voltan's bastion
Dur: 1 min, 30 sec

- ''A blessing of Voltan, the Elder of Priests. Temporarily grants an absorption shield that will absorb a total of _ damage.''

(_) depents on player level.

• Scroll of protection
Dur: 2 min

- ''An enchantment of magical protections. Temporarily increases Armor and Magic Resist by 30%.''

• Liandra's gift
Dur: immediate

- 10% of your Health had beed restored.

• Mask of deftness
Dur: 2 min

''- An enchantment of agility and speed. Temporarily increases cooldown rate by 20%.''

• Lucky rune
Dur: 5 min

''- A token of luck and chance. Temporarily increases your Magic Find by 7.013.''

• Marat's fury
Dur: 2 min

''- A blessing of Marat, the Elder of warriors. Temporarily increases Masteries by 20%.''

Status ailments
These runes are casted by enemies on players.

General
• Grip heart

Dur: 1 min

dispel: magic

- grips the target's heart, suppressing it's ability to be healed by 50%.

• Confuse

Dur: 20 sec

Dispel: magic

- combat speed reduced by 20% and easier to hit.

• Bubble coating

Dur: 20 min

Source: coille frog

- You are covered in frog slime, granting the curious effect of increasing Magin Resist by 25 %.

• Curse of the Dunes

Dur: 20 min

Dispel: magic

Source: coille necromancers

- The curse causes your blood to moves slower through your veins, reducing all healing received by 15%. However, because of this you are now more resilient to magic, increasing Magic Resist by 25%.

Shadow
• Shadow bolt

Dur: 12 sec

Dispel: magic

- curse. Dealing _(+_) shadow damage over time.

_(+_) depends on the player level or the enemy level.

Physical
• Gored

Dur: 20 sec

Dispel: magic

- you are badly injured, slowing move speed by 70% and dealing _(+_) physical damage over 20 sec.

_(+_) depends on the player level or the enemy level.

Nature
• Diseased

Dur: 20 sec

Dispel: magic

- suffering _(+_) nature damage over time.

_(+_) depends on the player level or the enemy level.