Trinket

Definition
These are small objects of magical power, and any trinket can be equipped in a trinket slot (just like rings).

Trinkets can contain a classless spell. These spells are all self-buffs that boost a variety of stats for a short duration.

There are 11 of these spells in total, but players can only ever have two equipped at a time (1 per trinket).

Trinkets can be crafted using the woodcrafting skill and may be worn from level 28. Crafted trinkets are Soulbound so you cannot craft them for anyone else. Like all worn items you can raise the crafted level of the item to the maximum by crafting 30 items. You will need a lot of wood to make the best (rare blue) item. Every 5 levels a higher level of trinket becomes available.

List of Trinkets
Credit goes to US2Chars:Uther Lightbringer

Where it states [x amount], this number is dependent on the level of the trinket that the spell is coming from.

Explanation: All classes have a use for mana restore and the added reduced mana costs will significally help with long boss fights or combat-heavy zones.
 * Complete Control; Activate to instantly restore 10% of your Mana and increase your Clarity by [x amount] for 20 seconds.

Explanation: A strong trinket for temporarily hitting harder on all targets. A good trinket for classes lacking in Crit chance.
 * Deadly Tactics; Activate to increase your Savagery by [x amount] for 20 seconds. During this time your attacks ignore 10% of your opponents defenses.

Explanation: This trinket not only increases your damage temporarily by giving higher attack speed, but also improves your ability to survive through dodge chance.
 * Momentum Shift; Activate to increase your Haste by [x amount] and boost your chance to Dodge attacks by 25%. Lasts for 20 seconds.

Explanation: One of the strongest trinkets for outright damage, especially good when combined with area of effect spells.
 * Brutal Force; Activate to increase your Brutality by [x amount] for 20 seconds and give yourself 100% chance to critically strike for 4 seconds.

Explanation: A great trinket for classes that do not have their own heal spell. Especially good for long fights, your team's healers will thank you for being able to take care of yourself!
 * Indomitable Constitution; Activate to heal yourself for [x health] over 20 seconds and increase your Vitality by [x amount] for 60 seconds.

Explanation: An excellent defensive trinket for all classes, especially against tough bosses and bounties.
 * Magical Defiance; Activate to become invulnerable to Magic Damage for 6 seconds and increase your Magic Resist by [x amount] by 20 seconds.

Explanation: A strong trinket both offensively and defensively, this trinket could allow you to quickly re-cast your important life saving spells or really pump out the damage.
 * Zephyr's Enclave; Activate to instantly reduce all remaining cool downs by 40% and increase your Expertise by [x amount] for 20 seconds.

Explanation: All classes have to manage their mana in this update and trinkets like this help with that task.
 * Insight; Activate to restore [x mana] over 20 seconds and increase your Intellect by [x amount] for 60 seconds.

Explanation: An excellent defensive trinket for all classes, especially against tough bosses and bounties.
 * Way of the Tortoise; Activate to become invulnerable to Physical Damage for 6 seconds and increase your Armor by [x amount] for 20 seconds.

Explanation: This trinket is specifically good for classes that are burdened by expensive spells.
 * Soaring Will; Activate to have the next 2 spells you cast cost 0 mana and increase your Will by [x amount] for 20 seconds.

Explanation: Another great trinket for classes that do not have their own heal spell. Think of this spell as a free 120second half-heal potion.
 * Conjured Regeneration; Activate to instantly heal yourself for [x health] and increase your Vigor by [x amount] for 20 seconds.

Explanation: Another great trinket for classes to single out a target.
 * Grave Bolt; Summons a bolt of energy empowered by a restless spirit that deals [x void damage] to your target. If Grave Bolt initiates combat, it will force the target to engage in solo battel, blocking the enemy's ability to call for aid. VERY RARE